FastExpressionCompiler 5.0.1

FastExpressionCompiler

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Targets .NET 6+, .NET 4.7.2+, .NET Standard 2.0+

NuGet packages:

  • FastExpressionCompiler NuGet VersionNuGet Downloads
    • sources package: FastExpressionCompiler.src NuGet VersionNuGet Downloads
    • sources with the public code made internal: FastExpressionCompiler.Internal.src NuGet VersionNuGet Downloads
  • FastExpressionCompiler.LightExpression NuGet VersionNuGet Downloads
    • sources package: FastExpressionCompiler.LightExpression.src NuGet VersionNuGet Downloads
    • sources with the public code made internal: FastExpressionCompiler.LightExpression.Internal.src NuGet VersionNuGet Downloads

The project was originally a part of the DryIoc, so check it out ;-)

The problem

ExpressionTree compilation is used by the wide variety of tools, e.g. IoC/DI containers, Serializers, ORMs and OOMs. But Expression.Compile() is just slow. Moreover the compiled delegate may be slower than the manually created delegate because of the reasons:

TL;DR;

Expression.Compile creates a DynamicMethod and associates it with an anonymous assembly to run it in a sand-boxed environment. This makes it safe for a dynamic method to be emitted and executed by partially trusted code but adds some run-time overhead.

See also a deep dive to Delegate internals.

The solution

The FastExpressionCompiler .CompileFast() extension method is 10-40x times faster than .Compile().
The compiled delegate may be in some cases a lot faster than the one produced by .Compile().

Note: The actual performance may vary depending on the multiple factors: platform, how complex is expression, does it have a closure, does it contain nested lambdas, etc.

In addition, the memory consumption taken by the compilation will be much smaller (check the Allocated column in the benchmarks below).

Benchmarks

Updated to .NET 9.0

BenchmarkDotNet v0.14.0, Windows 11 (10.0.22631.4391/23H2/2023Update/SunValley3)
Intel Core i9-8950HK CPU 2.90GHz (Coffee Lake), 1 CPU, 12 logical and 6 physical cores
.NET SDK 9.0.100
  [Host]     : .NET 9.0.0 (9.0.24.52809), X64 RyuJIT AVX2
  DefaultJob : .NET 9.0.0 (9.0.24.52809), X64 RyuJIT AVX2

Hoisted expression with the constructor and two arguments in closure

var a = new A();
var b = new B();
Expression<Func<X>> e = () => new X(a, b);

Compiling expression:

Method Mean Error StdDev Ratio RatioSD Gen0 Gen1 Allocated Alloc Ratio
Compile 151.570 us 3.0196 us 6.7538 us 44.27 2.13 0.7324 - 4.49 KB 2.92
CompileFast 3.425 us 0.0676 us 0.0664 us 1.00 0.03 0.2441 0.2365 1.54 KB 1.00

Invoking the compiled delegate (comparing to the direct constructor call):

Method Mean Error StdDev Median Ratio RatioSD Gen0 Allocated Alloc Ratio
DirectConstructorCall 6.920 ns 0.2007 ns 0.3462 ns 7.051 ns 0.86 0.06 0.0051 32 B 1.00
CompiledLambda 8.095 ns 0.2195 ns 0.5216 ns 7.845 ns 1.01 0.08 0.0051 32 B 1.00
FastCompiledLambda 8.066 ns 0.2206 ns 0.3234 ns 8.156 ns 1.00 0.06 0.0051 32 B 1.00

Hoisted expression with the static method and two nested lambdas and two arguments in closure

var a = new A();
var b = new B();
Expression<Func<X>> getXExpr = () => CreateX((aa, bb) => new X(aa, bb), new Lazy<A>(() => a), b);

Compiling expression:

Method Mean Error StdDev Median Ratio RatioSD Gen0 Gen1 Allocated Alloc Ratio
Compile 421.09 us 8.382 us 18.221 us 413.02 us 36.29 2.09 1.9531 0.9766 12.04 KB 2.61
CompileFast 11.62 us 0.230 us 0.464 us 11.42 us 1.00 0.06 0.7324 0.7019 4.62 KB 1.00

Invoking compiled delegate comparing to direct method call:

Method Mean Error StdDev Median Ratio RatioSD Gen0 Allocated Alloc Ratio
DirectMethodCall 43.45 ns 0.922 ns 1.905 ns 44.13 ns 1.09 0.08 0.0268 168 B 1.62
Invoke_Compiled 1,181.25 ns 23.664 ns 56.240 ns 1,161.87 ns 29.66 2.24 0.0420 264 B 2.54
Invoke_CompiledFast 39.96 ns 0.856 ns 2.442 ns 38.96 ns 1.00 0.08 0.0166 104 B 1.00

Manually composed expression with parameters and closure

var a = new A();
var bParamExpr = Expression.Parameter(typeof(B), "b");
var expr = Expression.Lambda(
    Expression.New(_ctorX,
        Expression.Constant(a, typeof(A)), bParamExpr),
    bParamExpr);

Compiling expression:

Method Mean Error StdDev Median Ratio RatioSD Gen0 Gen1 Allocated Alloc Ratio
Compile_SystemExpression 89.076 us 2.6699 us 7.6605 us 85.180 us 28.12 3.05 0.7324 0.4883 4.74 KB 3.41
CompileFast_SystemExpression 3.138 us 0.0550 us 0.0565 us 3.118 us 0.99 0.03 0.2213 0.2136 1.39 KB 1.00
CompileFast_LightExpression 3.180 us 0.0602 us 0.0591 us 3.163 us 1.00 0.00 0.2213 0.2136 1.39 KB 1.00

Invoking the compiled delegate compared to the normal delegate and the direct call:

Method Mean Error StdDev Median Ratio RatioSD Gen0 Allocated Alloc Ratio
DirectCall 8.388 ns 0.2655 ns 0.7575 ns 8.092 ns 1.00 0.07 0.0051 32 B 1.00
Compiled_SystemExpression 9.474 ns 0.1870 ns 0.4105 ns 9.381 ns 1.10 0.05 0.0051 32 B 1.00
CompiledFast_SystemExpression 8.575 ns 0.1624 ns 0.1440 ns 8.517 ns 1.00 0.02 0.0051 32 B 1.00
CompiledFast_LightExpression 8.584 ns 0.0776 ns 0.0862 ns 8.594 ns 1.00 0.00 0.0051 32 B 1.00

FastExpressionCompiler.LightExpression.Expression vs System.Linq.Expressions.Expression

FastExpressionCompiler.LightExpression.Expression is the lightweight version of System.Linq.Expressions.Expression. It is designed to be a drop-in replacement for the System Expression - just install the FastExpressionCompiler.LightExpression package instead of FastExpressionCompiler and replace the usings

using System.Linq.Expressions;
using static System.Linq.Expressions.Expression;

with

using static FastExpressionCompiler.LightExpression.Expression;
namespace FastExpressionCompiler.LightExpression.UnitTests

You may look at it as a bare-bone wrapper for the computation operation node which helps you to compose the computation tree (without messing with the IL emit directly). It won't validate operations compatibility for the tree the way System.Linq.Expression does it, and partially why it is so slow. Hopefully you are checking the expression arguments yourself and not waiting for the Expression exceptions to blow-up.

Sample expression

Creating the expression:

Method Mean Error StdDev Median Ratio RatioSD Gen0 Allocated Alloc Ratio
Create_SystemExpression 1,110.9 ns 22.19 ns 62.23 ns 1,086.1 ns 7.25 0.56 0.2060 1304 B 2.63
Create_LightExpression 153.7 ns 3.14 ns 8.61 ns 150.5 ns 1.00 0.08 0.0789 496 B 1.00
Create_LightExpression_with_intrinsics 161.0 ns 2.80 ns 2.19 ns 161.0 ns 1.05 0.06 0.0777 488 B 0.98

Creating and compiling:

Method Mean Error StdDev Ratio RatioSD Gen0 Gen1 Allocated Alloc Ratio
Create_SystemExpression_and_Compile 212.157 us 4.2180 us 11.4036 us 44.77 3.31 0.9766 0.4883 7.15 KB 2.95
Create_SystemExpression_and_CompileFast 6.656 us 0.1322 us 0.3065 us 1.40 0.10 0.5188 0.4883 3.27 KB 1.35
Create_LightExpression_and_CompileFast 4.751 us 0.0947 us 0.2411 us 1.00 0.07 0.3815 0.3662 2.42 KB 1.00
CreateLightExpression_and_CompileFast_with_intrinsic 4.604 us 0.0918 us 0.1915 us 0.97 0.06 0.3815 0.3662 2.35 KB 0.97

Difference between FastExpressionCompiler and FastExpressionCompiler.LightExpression

FastExpressionCompiler

  • Provides the CompileFast extension methods for the System.Linq.Expressions.LambdaExpression.

FastExpressionCompiler.LightExpression

  • Provides the CompileFast extension methods for FastExpressionCompiler.LightExpression.LambdaExpression.
  • Provides the drop-in expression replacement with the less consumed memory and the faster construction at the cost of the less validation.
  • Includes its own ExpressionVisitor.
  • Supports ToExpression method to convert back to the System.Linq.Expressions.Expression.
  • Supports ToLightExpression conversion method to convert from the System.Linq.Expressions.Expression to FastExpressionCompiler.LightExpression.Expression.

Both FastExpressionCompiler and FastExpressionCompiler.LightExpression

  • Support ToCSharpString() method to output the compilable C# code represented by the expression.
  • Support ToExpressionString() method to output the expression construction C# code, so given the expression object you'll get e.g. Expression.Lambda(Expression.New(...)).

Who's using it

Marten, Rebus, StructureMap, Lamar, ExpressionToCodeLib, NServiceBus, LINQ2DB, MapsterMapper

Considering: Moq, Apex.Serialization

How to use

Install from the NuGet and add the using FastExpressionCompiler; and replace the call to the .Compile() with the .CompileFast() extension method.

Note: CompileFast has an optional parameter bool ifFastFailedReturnNull = false to disable fallback to Compile.

Examples

Hoisted lambda expression (created by the C# Compiler):

var a = new A(); var b = new B();
Expression<Func<X>> expr = () => new X(a, b);

var getX = expr.CompileFast();
var x = getX();

Manually composed lambda expression:

var a = new A();
var bParamExpr = Expression.Parameter(typeof(B), "b");
var expr = Expression.Lambda(
    Expression.New(_ctorX,
        Expression.Constant(a, typeof(A)), bParamExpr),
    bParamExpr);

var f = expr.CompileFast();
var x = f(new B());

Note: You may simplify Expression usage and enable faster refactoring with the C# using static statement:

using static System.Linq.Expressions.Expression;
// or
// using static FastExpressionCompiler.LightExpression.Expression;

var a = new A();
var bParamExpr = Parameter(typeof(B), "b");
var expr = Lambda(
    New(_ctorX, Constant(a, typeof(A)), bParamExpr),
    bParamExpr);

var f = expr.CompileFast();
var x = f(new B());

How it works

The idea is to provide the fast compilation for the supported expression types and fallback to the system Expression.Compile() for the not supported types:

What's not supported yet

FEC does not support yet:

  • Quote
  • Dynamic
  • RuntimeVariables
  • DebugInfo
  • MemberInit with the MemberMemberBinding and the ListMemberBinding binding types
  • NewArrayInit multi-dimensional array initializer is not supported yet

To find what nodes are not supported in your expression you may use the technic described below in the Diagnostics section.

The compilation is done by traversing the expression nodes and emitting the IL. The code is tuned for the performance and the minimal memory consumption.

The expression is traversed twice:

  • 1st round is to collect the constants and nested lambdas into the closure objects.
  • 2nd round is to emit the IL code and create the delegate using the DynamicMethod.

If visitor finds the not supported expression node or the error condition, the compilation is aborted, and null is returned enabling the fallback to System .Compile().

Diagnostics and Code Generation

FEC V3 has added powerful diagnostics and code generation tools.

Diagnostics

You may pass the optional CompilerFlags.EnableDelegateDebugInfo into the CompileFast methods.

EnableDelegateDebugInfo adds the diagnostic info into the compiled delegate including its source Expression and C# code. Can be used as following:

var f = e.CompileFast(true, CompilerFlags.EnableDelegateDebugInfo);
var di = f.Target as IDelegateDebugInfo;
Assert.IsNotNull(di.Expression);
Assert.IsNotNull(di.ExpressionString);
Assert.IsNotNull(di.CSharpString);

ThrowOnNotSupportedExpression and NotSupported_ flags

FEC V3.1 has added the compiler flag CompilerFlags.ThrowOnNotSupportedExpression. When passed to CompileFast(flags: CompilerFlags.ThrowOnNotSupportedExpression) and the expression contains not (yet) supported Expression node the compilation will throw the exception instead of returning null.

To get the whole list of the not yet supported cases you may check in Result.NotSupported_ enum values.

Code Generation

The Code Generation capabilities are available via the ToCSharpString and ToExpressionString extension methods.

Note: When converting the source expression to either C# code or to the Expression construction code you may find the // NOT_SUPPORTED_EXPRESSION comments marking the not supported yet expressions by FEC. So you may test the presence or absence of this comment.

Additional optimizations

  1. Using FastExpressionCompiler.LightExpression.Expression instead of System.Linq.Expressions.Expression for the faster expression creation.
  2. Using .TryCompileWithPreCreatedClosure and .TryCompileWithoutClosure methods when you know the expression at hand and may skip the first traversing round, e.g. for the "static" expression which does not contain the bound constants. Note: You cannot skip the 1st round if the expression contains the Block, Try, or Goto expressions.

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Showing the top 20 packages that depend on FastExpressionCompiler.

Packages Downloads
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
26
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
27
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
28
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
29
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
30
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
32
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
33
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
34
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
35
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
39
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
42
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
79
RulesEngine
Rules Engine is a package for abstracting business logic/rules/policies out of the system. This works in a very simple way by giving you an ability to put your rules in a store outside the core logic of the system thus ensuring that any change in rules doesn't affect the core system.
204

## v5.0.1 Bug-fix release - fix: #437 Shared variables with nested lambdas returning incorrect values - fix: #439 Support unused Field access in Block - fix: #440 Errors with simplified Switch cases - fix: #441 Fails to pass Constant as call parameter by-reference - fix: #442 TryCatch and the Goto outside problems - fix: #443 Nested Calls with Lambda Parameters Throwing NotSupportedExpressionException ## v5.0.0 Major feature release - feat: #271 Add conversion from the System Expression to the Light Expression to allow hoisted system expression embedding in the larger light expression - feat: #432 Add explicit target for .NET 9 - feat: #434 ToCSharpString should generate stable names for the unnamed variables, parameters and labels - fix: #262 Optimize OpCode.Ceq plus Branch into a single compare-and-branch - fix: #424 TryCatch expression as argument in Call expression produces invalid program - fix: #426 Directly passing a method result to another method by ref, fails with InvalidProgramException - fix: #427 CSharp output with more consistency, robustness and more understandable code - fix: #428 Expression.Switch without a default case incorrectly calls first case for unmatched values - fix: #430 TryCatch - Bad label content in ILGenerator

.NET Framework 4.7.2

  • No dependencies.

.NET 6.0

  • No dependencies.

.NET 8.0

  • No dependencies.

.NET 9.0

  • No dependencies.

.NET Standard 2.0

.NET Standard 2.1

  • No dependencies.

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